![]() ![]() ![]() They wouldn't become useless.Īre there likely people that have built a bunch of hideouts not because of a rogue's skill but because of this exploit? Almost certainly. Regardless of level a rogue still always erases damage from 1 attack. was initially set up to hit them first, plus with the assumption that there would typically only be 1 or 2 rogues in a team). At low levels a rogue is strong enough to 1-hit kill many troops (which I imagine is why the A.I. (Although, yes, it's possible they have unit tests run against the code and it would actually take more effort editing/correcting the tests than the actual code change the Hunter As for Rogues becoming redundant or not, some of it depends on the level of the city. From a workload viewpoint it is a very minor change. This change would still amount to a 1-line code edit, but that same line edit would need to be replicated a bunch of times in that scenario. Absolute worst case scenario they have a separate list for every single type of character in the game. Somewhere though it has what amounts to a big ordered list of who to attack. So I don't know how complicated it would be to make this change. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |